![]() In addition to setting up your three D objects, including the floor, your background elements and, of course, the main foreground elements will then move over to creating and applying textures to our objects and laying out the scene further. Well, then, talk about converting vectors to three D and death sorting. We'll also ready up a mojo document and then draw out some two D props to prepare them for three D conversion. It's important to understand what you plan to do before you dive in and start building three D objects. But also to add a little bit of visual flair to what you're doing will begin this course by sketching out a scene. And use those as two D assets in your cartoons so you can use it as a way to speed up your workflow. Not only can you design three D sets that are nice and dynamic, you could even design props, texture them out and rotate them and take pictures of them. I haven't really fully explored the three D elements of Mojo until more recently, and I find it to be a cool way to work. ![]() I've been doing it since high school anyway. ![]() I've been using Mojo for about five years now, and animating with software like Flash and after effects for 15 16 actually might be 17 years. Traffic Urban and you're watching how to design three D sets inside of Mojo Pro 12.
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